Graham McAllister explores the potential gaming applications of Apple’s latest device
It’s not often a new gaming platform comes along. I don’t mean an iteration of an existing one, like a next-generation console update, but rather, a completely new way of experiencing games. The Apple Watch has been with us for just over two weeks, and although smartwatches from other manufacturers have been available for a while, none have made any real impact. But this is Apple, and they’ve been clever to position their offering differently, this is not just a functional device which makes accessing information easier, it’s also presented as a desirable fashion accessory. Such an approach will help address the perception that smartwatches are only for tech-savvy early adopters, Apple is clearly saying that’s not the case at all, they’re for everyone. But is it for gamers? Well, it depends on what you mean by gaming. Is it a device to play games on in the traditional sense? Most likely not. Could it be a way to create deeper engagement with games that users are already playing on their other devices? Almost certainly. But to understand how the Apple Watch can increase a player’s engagement with a game, we first need to explore the watch from an interaction design perspective.