Player Research will be attending GDC again this year, including the Games User Research summit. If you’d like to talk playtesting with us, or how we’ve helped game developers all over the world achieve their player experience vision, drop a line using the contact form below.
Graham’s talk at the GURSIG Summit is detailed below:
This talk presents the first 2 years in the life of games user research studio Player Research. Starting off by offering only one service, playtesting, this quickly grew to twelve services, all designed to help deliver the best game possible. Almost every aspect of games user research will be touched upon – acquiring clients, lab design, recruiting participants and staff, designing new methods, reacting to changes in the market, and making all of this repeatable and sustainable. The talk will conclude with thoughts on the future of games user research.
The Summit is now sold out, but lectures can be viewed online after the conference is over.