Interview: “My love is for games and game music, not the music by itself”

Graham McAllister of Player Research recently sat down with Thatgamecompany’s Vincent Diamante to discuss the importance of sound design:

The first game that Vincent Diamante wrote the soundtrack for was Dyadin. You might not have heard of it, but it went on to be selected as a winner of the student showcase at the 2005 Independent Game Festival. His fellow USC classmates and co-developers on the game also included Jenova Chen and Rick Nelson, who he would be reunited with at thatgamecompany. Out of that partnership would come games like Flower and Journey.

Read the rest of the interview in on GamesIndustry International


EDGE Column: The Pixar principle, or how to build risk and creativity into large-scale game development

In a recent Edge article Epic’s Tim Sweeney said that in the future we’re likely to see about a third of the number of triple-A games available as the costs involved with making these titles rises threefold. In addition, Ubisoft’s Jade Raymond claims that these rising development costs will stifle innovation, and the $100m-plus budgets necessary to create a triple-A game will mean that developers are even more likely to focus on sequels as they’ve more chance of returning a profit.

Yet there is a company which despite having similar risks has managed to develop many unique IPs over the years, all of which have been a success. That company, is Pixar.

Read the article in full on EDGE