Anti-Social Behaviour in Games: How Can Game Design Help?

A few short weeks ago Player Researcher Ben Lewis-Evans delivered a talk at the Game Developers Conference 2015 in San Francisco on Anti-Social Behaviour in Games. You can now watch the whole talk online at the link below.

If you would like to know more about GDC 2015, you can also head over to Gamasutra to read Ben’s blog on his experiences at the event.

Mar Article: Whose Game is it Anyway?

Graham’s second monthly article was posted today. In it he speaks to the importance of defining an intended audience in game design and the problematic categories that hamper current games design in doing so:

Who is your game for? This might seem like a trivial question, something which any developer should be able to answer clearly and concisely, yet it’s common for responses to use broad terms or involve a large degree of guesswork.

This seems at odds with the very essence of design. After all, design is not just about creating a product, it’s about creating a product for an intended audience. The reason why design paradigms involve a feedback loop is so key assumptions are regularly validated against a well-defined set of users, but if you haven’t defined your intended audience accurately and you’re validating against the wrong players, are you really evaluating your game’s design at all?

Read the full article at