Getting closer to the player experience sometimes means going beyond simply asking the player ‘how did you feel?’. At Player Research we’re already using tools like eye-tracking and biometrics in order to ‘shrink the uncertainty space’ around players’ experiences – allowing us to ask better, more revealing questions, and get deeper insight into the player experience.
Researcher Dr Ben Lewis-Evans agreed to stream a little gameplay of DOTA 2 and Amnesia: Dark Descent using our real-time eye-tracking and biometric setup, and share a little of his knowledge on the value of each during play.
Our setup is non-intrusive, low maintenance, and performed in real-time, allowing researchers to follow-up straight away with questions about moments highlighted by the technology.
You can watch the videos below.