Category: Conferences


Player Research at Unite 2015 Europe

Unite Europe is coming! The event, hosted at Westergasfabriek June 24-25, boasts an impressive line up of industry expertise and offers attendees the opportunity to learn of upcoming features and improvements in Unity.

Player Research Director Graham McAllister will be in attendance and delivering a talk on Friday 25 June from 17:30 – 18:30 entitled Assessing The Gameplay Experience: A Player Perspective. A brief description of what Graham will be discussing can be found below. Head over to the Unite 2015 Europe website for full details and running order.

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Anti-Social Behaviour in Games: How Can Game Design Help?

A few short weeks ago Player Researcher Ben Lewis-Evans delivered a talk at the Game Developers Conference 2015 in San Francisco on Anti-Social Behaviour in Games. You can now watch the whole talk online at the link below.

If you would like to know more about GDC 2015, you can also head over to Gamasutra to read Ben’s blog on his experiences at the event.


Player Research at GDC Europe and Gamescom 2014

Player Research will be attending GDC Europe and Gamescom this year, and Ben will be giving at talk entitled Biometrics, Beyond the Hype at GDC Europe. If you’d like to talk  with us about how we’ve helped game developers all over the world achieve their player experience vision and how we can help you, drop us a line using the contact form below! We will also be in and around the UKIE stand in the Business area, so feel free to drop by and see if you can catch us!

Ben’s talk at  GDC Europe is detailed below:

Eye-tracking, skin response, heart rate monitoring, and brain wave reading. Biometrics generate impressive looking imagery, have a reputation for getting objective data on fluffy player emotions, and making you think SCIENCE! But what can developers realistically expect from biometrics? This talk aims to take developers beyond the hype.


Game Developers Conference 2014

Player Researchers Seb Long and Graham McAllister paid a trip to San Francisco again for GDC 2014, joining UKIE and UKTI‘s United Kingdom Booth on the show floor.


Player Research at the GURSIG Summit

The GURSIG Summit had record attendance this year, with over 200 researchers from across the world meeting to discuss the past, present and future of games user research.

Talks from Bungie, Disney, Microsoft, Ubisoft, Player Research and more, and special guest appearance from the first games user research team from Atari in the 1970s.

All the talks are archived online, you can view them at the GURSIG Library.


Player Research at GDC 14 and GURSIG Summit

Player Research will be attending GDC again this year, including the Games User Research summit. If you’d like to talk playtesting with us, or how we’ve helped game developers all over the world achieve their player experience vision, drop a line using the contact form below.

Graham’s talk at the GURSIG Summit is detailed below:

This talk presents the first 2 years in the life of games user research studio Player Research. Starting off by offering only one service, playtesting, this quickly grew to twelve services, all designed to help deliver the best game possible. Almost every aspect of games user research will be touched upon – acquiring clients, lab design, recruiting participants and staff, designing new methods, reacting to changes in the market, and making all of this repeatable and sustainable. The talk will conclude with thoughts on the future of games user research.

The Summit is now sold out, but lectures can be viewed online after the conference is over.


Graham at the TIGA Summit 2014

Player Research Founder Graham McAllister spoke a the TIGA Summit 14 this week. You can read Graham’s talk outline on the TIGA Summit website.


Graham at the Mobile Games Forum 2014

Player Research Founder Graham McAllister spoke at the Mobile Games Forum this week. You can read his talk outline at the MGF website.


Graham at the BBC Fusion Summit

Player Research Founder Graham McAllister spoke at the BBC Fusion Summit this week, following a research project developing best practice guidelines for usable game design. You can read his talk outline on the Fusion Summit website.


Dr Ben Lewis-Evans on Dopamine and Games at #LEGup

Player Researcher Ben Lewis-Evans shares his expertise on the role of dopamine in video games at #LEGup – the London Educational Games Meetup Group. You can see Ben’s slides on SlideShare.