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Advancing Accessibility Podcast: Episode 5
Advancing Accessibility Podcast: Episode 4
Advancing Accessibility Podcast: Episode 3
Advancing Accessibility Podcast: Episode 2
Advancing Accessibility Podcast: Episode 1
Fostering Inclusion and Prioritising Well-Being at Player Research – Part II
A look at some of our Player Research processes and principles that contribute to an inclusive working environment (Part II)
Fostering Inclusion and Prioritising Well-Being at Player Research – Part I
A look at some of our Player Research processes and principles that contribute to an inclusive working environment (Part I).
Accessible & Approachable, What’s The Difference?
Organising Playtest Sessions to Get Great Feedback from Children
How to get the most of playtests with kids? Here are some tips & tricks
What’s it like working at Player Research?
Will I work on my own? What methods will I use? We answer your questions on working at Player Research
Video: How Do We Teach Them To Play?
Players need to learn how to play... but do we have to have an elaborate tutorial?
Video: What Makes a Great Expert Review?
What are 'expert reviews' and what do inexpert evaluators get wrong?
Getting More From Usability Testing Your Game
Player Research’s Games of the Year 2020
Our picks for Game of the Year 2020
Junior vs. Senior Games User Researchers
How can you recognise where you are on your career journey as a Games User Researcher?
Should Players Buy Their Own UI?
Why does Animal Crossing force players to purchase UI improvements? What’s the resulting impact on the game’s UX?
Games User Research Methodology Series: Usability Expert Analysis
An explanation of when and why Usability Expert Analyses are valuable in game development
What Is Games ‘User Experience’ (UX) and How Does It Help?
UX’s diversity of phrases, processes and perspectives can be confusing — What does it do? Who is it for?
Getting into Games User Research
Our tips on how to become a Games User Researcher, along with some useful resources
Perceiving without looking: Designing HUDs for peripheral vision
Look away from the action for the briefest moment and some games will punish you.
Spoiled for choice: The psychology of choice overload in games, and how to avoid it
The psychological implications of giving players many options to pick from.
What Should a Playtest Smell Like?
To get unbiased and honest feedback from invited members of the general public you’ll need to carefully consider their every sight, sound and smell during your playtests.
How to build mobile games with people in mind
User experience design principles to help you build games people want to play
UX game design insights from The Walking Dead: March to War
Working with Google Play to gather learnings from developers, we are sharing insights on the importance of great UX in game design.