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Advancing Accessibility Podcast: Episode 5

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Advancing Accessibility Podcast: Episode 4

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Advancing Accessibility Podcast: Episode 3

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Advancing Accessibility Podcast: Episode 2

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Advancing Accessibility Podcast: Episode 1

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Fostering Inclusion and Prioritising Well-Being at Player Research – Part II

A look at some of our Player Research processes and principles that contribute to an inclusive working environment (Part II)

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Fostering Inclusion and Prioritising Well-Being at Player Research – Part I

A look at some of our Player Research processes and principles that contribute to an inclusive working environment (Part I).

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Accessible & Approachable, What’s The Difference?

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Organising Playtest Sessions to Get Great Feedback from Children

How to get the most of playtests with kids? Here are some tips & tricks

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What’s it like working at Player Research?

Will I work on my own? What methods will I use? We answer your questions on working at Player Research

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Video: How Do We Teach Them To Play?

Players need to learn how to play... but do we have to have an elaborate tutorial?

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Video: What Makes a Great Expert Review?

What are 'expert reviews' and what do inexpert evaluators get wrong?

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Getting More From Usability Testing Your Game

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Player Research’s Games of the Year 2020

Our picks for Game of the Year 2020

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Junior vs. Senior Games User Researchers

How can you recognise where you are on your career journey as a Games User Researcher?

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Should Players Buy Their Own UI?

Why does Animal Crossing force players to purchase UI improvements? What’s the resulting impact on the game’s UX?

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Games User Research Methodology Series: Usability Expert Analysis

An explanation of when and why Usability Expert Analyses are valuable in game development

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What Is Games ‘User Experience’ (UX) and How Does It Help?

UX’s diversity of phrases, processes and perspectives can be confusing — What does it do? Who is it for?

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Getting into Games User Research

Our tips on how to become a Games User Researcher, along with some useful resources

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Perceiving without looking: Designing HUDs for peripheral vision

Look away from the action for the briefest moment and some games will punish you.

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Spoiled for choice: The psychology of choice overload in games, and how to avoid it

The psychological implications of giving players many options to pick from.

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What Should a Playtest Smell Like?

To get unbiased and honest feedback from invited members of the general public you’ll need to carefully consider their every sight, sound and smell during your playtests.

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How to build mobile games with people in mind

User experience design principles to help you build games people want to play

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UX game design insights from The Walking Dead: March to War

Working with Google Play to gather learnings from developers, we are sharing insights on the importance of great UX in game design.