EDGE Column: The Pixar principle, or how to build risk and creativity into large-scale game development

In a recent Edge article Epic’s Tim Sweeney said that in the future we’re likely to see about a third of the number of triple-A games available as the costs involved with making these titles rises threefold. In addition, Ubisoft’s Jade Raymond claims that these rising development costs will stifle innovation, and the $100m-plus budgets necessary to create a triple-A game will mean that developers are even more likely to focus on sequels as they’ve more chance of returning a profit.

Yet there is a company which despite having similar risks has managed to develop many unique IPs over the years, all of which have been a success. That company, is Pixar.

Read the article in full on EDGE