Eye-tracking + GSR: Demoing Our Technical Setup

Getting closer to the player experience sometimes means going beyond simply asking the player ‘how did you feel?’. At Player Research we’re already using tools like eye-tracking and biometrics in order to ‘shrink the uncertainty space’ around players’ experiences – allowing us to ask better, more revealing questions, and get deeper insight into the player experience.

Researcher Dr Ben Lewis-Evans agreed to stream a little gameplay of DOTA 2 and Amnesia: Dark Descent using our real-time eye-tracking and biometric setup, and share a little of his knowledge on the value of each during play.

Our setup is non-intrusive, low maintenance, and performed in real-time, allowing researchers to follow-up straight away with questions about moments highlighted by the technology.

You can watch the videos below.