Hiring

Player Research are the world’s leading video games UX studio, proudly pioneering user research and playtesting services for the international video games industry. Since 2012 we’ve brought playtesting and game UX evaluations to the gamedev masses, including multi-million selling triple-A blockbusters like FIFA, Life is Strange, and World of Tanks, as well as mobile chart-toppers like Hungry Shark and Talking Tom. We’ve worked with nearly every major video game company on the planet to improve player experience through usability testing, playtesting and research, totalling over two billion game sales and downloads.

Now, thanks to our partnership with Keywords Studios, global leaders in games services, we’re ready to take on new and exciting global challenges, and we’d like you along for the journey.

Available Roles:

Brighton, UK

Account Manager, Brighton UK

Senior Games User Researcher, Brighton UK

Junior-Weight Games User Researcher, Brighton UK – Applications Closed

Montréal, CA

Senior Games User Researcher, Montréal Canada  (English) / Analyste Senior de l’Expérience Utilisateur, Montréal CA (Français)

Junior- and Mid-Weight Games User Researcher, Montréal Canada  (English)  / Analyste Junior de l’Expérience Utilisateur, Montréal CA (Français)

Why Work at Player Research?

From our HQ in Brighton on the UK south coast we’ve built an award-winning user research and playtesting company, working with companies all over the globe. Our recently-opened studio in Montreal gives us a truly global presence.

Our reach spans games in all forms: triple-A blockbusters, indie gems and mobile chart-toppers, but also ground-breaking hardware, development tools, and so much more.

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Here are a few more reasons to make Player Research your next career step:

1. Explore the breadth of our services – We’re proud to design and coordinate games UX research services at every stage of the game development lifecycle; from wireframe and competitor analysis on early designs, through paper prototype, interaction analysis, collaborative tutorial and wireframe design, full-game playthroughs, playtesting, eye-tracking, early experience and multiplayer playtesting, engagement diaries… No two of our projects are ever alike, offering our team unparalleled variety in their research.

2. Meet our wide range of clients – Our developer partners range from global large triple-A teams to tiny indie studios, and everything in between. Our relationships with game incubators like Microsoft Greenshoots and Sweden Game Arena means we’re also able to pioneer games user research with the smallest and most passionate of game teams.

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3. Be the trusted external voice – Our clients trust us, and are motivated to learn as much as they can from us, and therefore you. They care passionately about improving their games through UX research, and meaningfully react to our UX feedback. We’re sought out by game development teams that want to make incredible games.

4. Variety of projects – We encounter a huge number of different projects. We’re extremely developer-centric, striving to answer their difficult questions. With each project offering a new challenge and working on 50+ games per year, we’re never short of inspiration.

5. Design new methods and processes – Player Research is an agile studio, so if you have a great idea for a new method or a change to our processes, we’ll make the change that day. Have an idea for a new research approach? Let’s try. No red tape, no fear, no resting on our laurels.

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6. Be part of a global family – Player Research is already an impactful company. We’re very busy and growing fast as part of the Keywords Studios family. We’re just about to kickstart a new wave of growth – new locations, new markets, new specialisations. Join and help us grow . Everything from the services we offer, the clients we work with, the research we run, and so much more, can be influenced by you.

7. Independence – By being an independent studio unattached from any single developer or publisher Player Research are in a unique position to explore and collaborate with the breadth of the game development community, including exploratory user research for game publishers, console system UI, game engines and tool UX. We’re truly independent.

8. Increase your eminence – Want to write an article? Write. Want to talk at a conference? Talk. Want to run a conference? Run one. We have regular features in Gamasutra and GI.biz, and have spoken at nearly every major games conference in the world including GDC in the USA, EU and China, have run 3 conferences, LAN parties, conference booths, student talks … and much more.

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9. Utilise our state-of-the-art labs – We are justifiably proud of our bespoke playtesting and research facilities. Cutting-edge and comfortable, our observation rooms host entire development teams, allowing you to do the best work possible.

10. Be part of the team – We’re a happy bunch. Borrow from our game library, join us on a game night (video and/or board!), or spend your lunchtime in VR.

11. Brighton or Montreal – Both Brighton and Montreal are famous for their relaxed bohemian atmosphere: great food, lovely weather, and a thriving local tech scenes.



Available Roles:

Brighton, UK

Account Manager, Brighton UK

Mid-Weight and Senior Games User Researcher, Brighton UK

Junior-Weight Games User Researcher, Brighton UK – Applications Closed

Montréal, CA

Senior Games User Researcher, Montréal Canada  (English) / Analyste Senior de l’Expérience Utilisateur, Montréal CA (Français)

Junior- and Mid-Weight Games User Researcher, Montréal Canada  (English)  / Analyste Junior de l’Expérience Utilisateur, Montréal CA (Français)

 

 

 

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