Player Researcher Seb Long has been touring various events promoting the use of playtesting and user research in game development. You can find his full slidedeck on SlideShare.
Quality Assurance group Testronic is to open a new user experience lab at its California headquarters. The new lab, which is support by UX firm Player Research, will feature a combination of biometrics, subject qualifications and “multi-pronged interviews”, and will interact with Testronic’s existing end-to-end game testing ecosystem.
Google’s latest whitepaper reveals reveal what’s most important to potential buyers over the course of the entire lifecycle of a game… What can be learned?
Graham’s EDGE user research column outlines our 4-stage model for assessing and categorising the player experience, and asks if you’re doing enough service to the foundations of monetisation?
The PlayStation store has been revamped, but what was wrong with the old one? Eurogamer came to us to find out, and see if the new design fared any better…
Read the full article on Eurogamer.
Player Researcher Seb Long joined Fat Pebble co-founder Mike Movel on the Words On Play podcast, hosted by Rob Sienkiewicz and Rowen Holt, the co-founders of Second Impact Games.
What do micro-studios miss the most by having so few people? How important is the user experience side of development? And do developers have a responsibility to innovate in their games?
Listen to the podcast in full on Games Industry International.