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- Getting into Games User Research
- Getting into Games User Research
- How to build mobile games with people in mind
- Perceiving without looking: Designing HUDs for peripheral vision
- Spoiled for choice: The psychology of choice overload in games, and how to avoid it
- UX game design insights from The Walking Dead: March to War
- What Is Games ‘User Experience’ (UX) and How Does It Help?
- What Should a Playtest Smell Like?