Video: How Do We Teach Them To Play?
30 November 2021
Players need to learn how to play… but do we need to have an elaborate tutorial?
The answer is: no, but we do have to have other strategies to teach players.
Player Research Director Seb outlines the mental model or ‘first principles’ that Player Research uses to examine learnability.
UX game design insights from The Walking Dead: March to War
Working with Google Play to gather learnings from developers, we are sharing insights on the importance of great UX in game design.
How to build mobile games with people in mind
User experience design principles to help you build games people want to play
What Should a Playtest Smell Like?
To get unbiased and honest feedback from invited members of the general public you’ll need to carefully consider their every sight, sound and smell during your playtests.