News
Advancing Accessibility
We are leading the games industry towards an accessible future
Accessible & Approachable, What’s The Difference?
Player Research’s Games of the Year 2022
Our picks for Game of the Year 2021
Making Player Research an Exceptional Place to Work
Our behavioural code for guiding inclusive, empathetic, and respectful behaviour at Player Research.
Organising Playtest Sessions to Get Great Feedback from Children
How to get the most of playtests with kids? Here are some tips & tricks
What’s it like working at Player Research?
Will I work on my own? What methods will I use? We answer your questions on working at Player Research
Player Research’s Games of the Year 2021
Our picks for Game of the Year 2021
Video: How Do We Teach Them To Play?
Players need to learn how to play... but do we have to have an elaborate tutorial?
Video: What Makes a Great Expert Review?
What are 'expert reviews' and what do inexpert evaluators get wrong?
Getting More From Usability Testing Your Game
Player Research’s Games of the Year 2020
Our picks for Game of the Year 2020
Junior vs. Senior Games User Researchers
How can you recognise where you are on your career journey as a Games User Researcher?
Should Players Buy Their Own UI?
Why does Animal Crossing force players to purchase UI improvements? What’s the resulting impact on the game’s UX?
2019 Games of the Year and Games of the Decade
Our picks for Game of the Year 2019, as well as our top 10 games of the decade
Games User Research Methodology Series: Usability Expert Analysis
An explanation of when and why Usability Expert Analyses are valuable in game development
What Is Games ‘User Experience’ (UX) and How Does It Help?
UX’s diversity of phrases, processes and perspectives can be confusing — What does it do? Who is it for?
Getting into Games User Research
Our tips on how to become a Games User Researcher, along with some useful resources
Perceiving without looking: Designing HUDs for peripheral vision
Look away from the action for the briefest moment and some games will punish you.
Spoiled for choice: The psychology of choice overload in games, and how to avoid it
The psychological implications of giving players many options to pick from.
What Should a Playtest Smell Like?
To get unbiased and honest feedback from invited members of the general public you’ll need to carefully consider their every sight, sound and smell during your playtests.
How to build mobile games with people in mind
User experience design principles to help you build games people want to play
UX game design insights from The Walking Dead: March to War
Working with Google Play to gather learnings from developers, we are sharing insights on the importance of great UX in game design.