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Player Research’s team are passionate evangelists of applying player data to gamedev. Our processes and frameworks are applied by development teams globally, captured through our talks, articles and training courses.

Learn more from our expert team on research strategy, methods, careers in games user research, and more.

Using Player Data

Essential articles on how – and when – to strategically deploy player research in your development process.

Read What Is Games ‘User Experience’ (UX) and How Does It Help? What Is Games ‘User Experience’ (UX) and How Does It Help?

UX’s diversity of phrases, processes and perspectives can be confusing — What does it do? Who is it for?

Portrait of Sebastian Long

Sebastian Long

Read How to build mobile games with people in mind How to build mobile games with people in mind

User experience design principles to help you build games people want to play

Portrait of Sebastian Long

Sebastian Long

Careers in Research

Love games and brains? Becoming a games user researcher is a rare but rewarding career path.

Learn more about the domain on the Games User Research & UX IGDA group.

Essential reading starts here, alongside the Games User Research book, and How to Become A Games User Researcher.

Read Player Research’s Code for Inclusive Behaviour Player Research’s Code for Inclusive Behaviour

Our behavioural code for guiding inclusive, empathetic, and respectful behaviour at Player Research.

Portrait of Chloe Snell MA

Chloe Snell MA

Read What’s it like working at Player Research? What’s it like working at Player Research?

Will I work on my own? What methods will I use? We answer your questions on working at Player Research

Portrait of Harvey Owen MSc

Harvey Owen MSc

Read Junior vs. Senior Games User Researchers Junior vs. Senior Games User Researchers

How can you recognise where you are on your career journey as a Games User Researcher?

Portrait of Ula Karpińska

Ula Karpińska

Research Approaches

There are so many different methods to getting player data.

Surveys, observation, telemetry, eye tracking…

We’ve captured some thoughts on how to execute all these different methods in an unbiased, repeatable way.

See all our articles on Methods

A diagram of our research approaches
Read Organising Playtest Sessions to Get Great Feedback from Children Organising Playtest Sessions to Get Great Feedback from Children

How to get the most of playtests with kids? Here are some tips & tricks

Portrait of Mégane Lacroix

Mégane Lacroix

Read Video: What Makes a Great Expert Review? Video: What Makes a Great Expert Review?

What are 'expert reviews' and what do inexpert evaluators get wrong?

Portrait of Sebastian Long

Sebastian Long

User Experience Design

How do we avoid overloading players with choice?

What makes a great radial menu?

Articles and learnings on user experience (UX) and user interface (UI) design in video games.

Read Video: How Do We Teach Them To Play? Video: How Do We Teach Them To Play?

Players need to learn how to play... but do we have to have an elaborate tutorial?

Portrait of Sebastian Long

Sebastian Long

Read Should Players Buy Their Own UI? Should Players Buy Their Own UI?

Why does Animal Crossing force players to purchase UI improvements? What’s the resulting impact on the game’s UX?

Portrait of Sebastian Long

Sebastian Long

Read Perceiving without looking: Designing HUDs for peripheral vision Perceiving without looking: Designing HUDs for peripheral vision

Look away from the action for the briefest moment and some games will punish you.

Portrait of Bob Tilford PhD

Bob Tilford PhD