Read Video: How Do We Teach Them To Play? Video: How Do We Teach Them To Play?

Players need to learn how to play... but do we have to have an elaborate tutorial?

Portrait of Sebastian Long

Sebastian Long

Read Should Players Buy Their Own UI? Should Players Buy Their Own UI?

Why does Animal Crossing force players to purchase UI improvements? What’s the resulting impact on the game’s UX?

Portrait of Sebastian Long

Sebastian Long

Read Perceiving without looking: Designing HUDs for peripheral vision Perceiving without looking: Designing HUDs for peripheral vision

Look away from the action for the briefest moment and some games will punish you.

Portrait of Bob Tilford PhD

Bob Tilford PhD

Read Spoiled for choice: The psychology of choice overload in games, and how to avoid it Spoiled for choice: The psychology of choice overload in games, and how to avoid it

The psychological implications of giving players many options to pick from.

Portrait of Bob Tilford PhD

Bob Tilford PhD